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This could definitely go somewhere, though the controller still leaves a lot to be desired. In the future, try to see if you can make your character controllers feel responsive and snappy to use. The 3d parkour section also is very unforgiving and quite unstable, especially around the teleporting block. The enemies also didnt particularly feel like they fit in with the rest of the game, sort of feeling like they were an after thought. Perhaps see about making sure your ideas all work together for a more cohesive gameplay loop next time. Otherwise, pretty good attempt!

Thank you for the feedback really appreciate it, after the GameJam I'll certainly work on some things and I hope to see you play again.