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zepht

14
Posts
7
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A member registered Sep 30, 2022 · View creator page →

Creator of

Recent community posts

Honestly, an amazing little game. i love the mechanics of controlling a swarm of little climbers. The gameplay felt real good though could have some minor tweaks for polish, such as variable jump height especially for those staircase like sections. The game was a very pleasant experience and was stylised very nicely. Perhaps having the tutorial section feel more incremental, because the second jump requiring 4 characters to climb up was very steep, and we didnt really get to see that utilised anywhere else. Overall, very good stuff.

This could definitely go somewhere, though the controller still leaves a lot to be desired. In the future, try to see if you can make your character controllers feel responsive and snappy to use. The 3d parkour section also is very unforgiving and quite unstable, especially around the teleporting block. The enemies also didnt particularly feel like they fit in with the rest of the game, sort of feeling like they were an after thought. Perhaps see about making sure your ideas all work together for a more cohesive gameplay loop next time. Otherwise, pretty good attempt!

This was really fun, the risk vs reward has really been captured well, making this almost feel like a strategy game. Very good stuff!

Was tricky to get a hang of how its intended to play and felt very tricky to even try and get it into one hoop. the physics felt strangely inconsistent, but the game definitely feels like it has something going for it. Camera movements are a bit confusing, and the fact that the verticality applied to the ball is also based on looking angle didnt feel like a polished mechanic. on the other hand the visuals are done quite nicely, and i was able to interpret the goal of getting into the hoops at a glance.

glad to hear you enjoyed it! i tried to get enter to work but i didnt quite manage getting that working in time. thinking back on it now i think i might know how i could have done it though-

curse words arent even mandatory! theres a bunch of other disrespectful or dumb phrases that also work!

also with ella, if you just do up attacks on her, swapping left to right as she does her big swings, she basically cant hit you and doesnt even use the spin attack!

absolutely charming game. amazing gameplay loop and tutorialisation. very hard to put it down. It feels very fair and responsive. Visuals are great, but it doesnt entirely feel like its themed around ascension. Either way, a great product made.

pretty good stuff! got pretty far and then accidentally pressed R and lost all of my progress. 

Definitely a very competent game thats very polished

Great visuals, simple yet mesmerising. Perfectly encapsulates the theme, gameplay is simple yet very good, if not a bit tricky at times. music was also very good and made me feel a bit less bad about being entirely stuck at the section with a grid of red cubes. i feel like if the cubes were a bit more aligned, that section would have been way more doable

Really fun and well made mechanics. unfortunately can get quite difficult when the camera doesnt want to cooperate. I really like how the bubbles respawn when you lose momentum. it feels very punishing that there are no time checkpoints even from the very beginning, but i suppose that makes sense. Very nice artistically and a great implementation of the theme too!

Beautiful visuals, very fun to fight, a bit cheesable but very pleasant experience over all!!!!

Very cool little tool!!!!

The game seems to not properly work on some devices, so if you can't jump high enough then it's not your fault. I was the artist for the one but I'm currently working on recoding the game, not as a submission but just to do the idea justice.