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I see. If you can't find someone to agree to work that way (Scrum), and don't want to pay by the hour (which has its positives and negatives), you might also be able to negotiate based on each overall asset.

Even asset prices can differ, though. While a tree sprite might cost $10 or less, a fully animated 2D main character could reach $30-$50+. Factor in a bit more than that if we're talking 3D, especially if the animations that are needed are complex.

Hmmmm, I see. That might be a good alternative, because the per-hour model presents me with a little problem right now...

Assuming that I hired one $15 startup and the work schedule would be the normal 8 hours a day, that'd make: 15 x 8 = $120 a day.

Assuming a normal 5 days a week (with saturday and sunday to rest): 120 x 5 = $600 a week.

A month has about 4 weeks: 600 x 4 = $2400 per month.

Now, assuming a small team that includes 1 animator, 1 artist for things like backgrounds, tilesets and GUI, and 1 composer: 2400 x 3 = $7200 a month for that team.

I'd need over 20 times my current subscriber count on my Patreon to even afford that! So I either pay per asset or look for an alternative way of gathering up the money, such as working for others first (assuming these others even have any money to pay me with).