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  • Nice premise or backstory
  • Nice artworks, cover and card art. Was it intentional that the skulls aren't visivle anymore when opening the menu?
  • Nice use of the reflective mechanic
  • The accelormeter controls were hard, crank feels way better for this
(+1)

Thanks for the comments:

  • Skull effect wasn't fully intentional but worked out alright
  • Yeah only used accelerometer as have never before so wanted a different part of the SDK and experiment (as I tend to in jams).  Plus the thought was you were holding and turning the playdate like it was the shield.  Would definitely need refinement, rethink or removal if I was to ever make a full version.