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Love the cool lighting and screen effects in this game! A small piece of advice I'd offer is to remember the concept from filmmaking known as Chekhov's gun, but in this case, it'd be called "Greg's hammer". If a character has a big weapon in its design, there should be a way to utilize it for attacking! Implementing this feature could potentially add another layer of engagement and excitement to the gameplay. Overall, great potential with the visuals and effects! It's an interesting concept.. a lot of games have the funny "Get drunk" effect but not have it actually a core part of the gameplay. In this game, you have to get it to have higher jumps, but the screen gets wobbly. Interesting tradeoff!

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Thank you :) i thought about using the hammer to knock down walls or use for deflecting but couldnt implement in time. I also want to figure out how to keep character moving at same speed but have rest of world slow down. My brother loves your game hes current high score