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Bourbon Greg's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #98 | 2.177 | 2.667 |
Aesthetics | #117 | 2.313 | 2.833 |
Gameplay | #119 | 2.177 | 2.667 |
Overall | #127 | 2.143 | 2.625 |
Theme | #146 | 1.905 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Love the cool lighting and screen effects in this game! A small piece of advice I'd offer is to remember the concept from filmmaking known as Chekhov's gun, but in this case, it'd be called "Greg's hammer". If a character has a big weapon in its design, there should be a way to utilize it for attacking! Implementing this feature could potentially add another layer of engagement and excitement to the gameplay. Overall, great potential with the visuals and effects! It's an interesting concept.. a lot of games have the funny "Get drunk" effect but not have it actually a core part of the gameplay. In this game, you have to get it to have higher jumps, but the screen gets wobbly. Interesting tradeoff!
Thank you :) i thought about using the hammer to knock down walls or use for deflecting but couldnt implement in time. I also want to figure out how to keep character moving at same speed but have rest of world slow down. My brother loves your game hes current high score
You succeeded in making rage. I kept dying even after drinking the burbon, too many projectiles at different angles. It's not that any of it is unfair though, I just need to play better. Some sound effects for when the projectiles are launched would help a lot in building a mental picture of all the projectiles and where they are coming from. Overall, it's a success.
awesome yes i will def work on those issues. My brother resets 100 times to get what he calls the "Golden" run.
this much is true
Pretty solid gameplay, projectiles can be annoying af tho but that's all part of the challenge. The visuals are very nice, with the characters and enemies having a shadow behind them giving them depth. Very cool. Also gotta love hearing HUP. HYUP. HYEP. whenever jumping lolol
haha the damn projectiles are the most annoying part. Did you ever make it to the top?. Thanks for playing. Hyup
GOOD GAME
I built as a rage game. You can beat it once you get down the timing and jump patterns. Level 1 has a little bit more random on the bottom part.
Also after rereading the rules I made Throne Room level about 20 days ago then stopped working on project. The dungeon level I created was for the Jam when I realized that it fit the theme. (Dungeon level 2.5 days) I Understand if this results in a DQ. Hope people still enjoy playing.
All is good and working.
Scoreboard has been adjusted in version 5. I user ID does not show up when telling you what your id number is to locate self on leader board. Also fixing one issue with a collision box extending too far. Also start position for level 1 fixing oops