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Triple agree, I built Gauntlet 2D for the first time yesterday, night before I uploaded on to itch! The biggest issue I had was UI scaling, what a pain that was. It was way off in the WebGL build. I had to finagle it to look alright super late at night. It was part of the reason I finished uploading it this morning and not last night.

Even now I had to put a disclaimer on top of my itch page saying "Play full screen for best experience". I bet if I would have done some builds earlier in development i would have caught those issues.

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Isn't it always the most unexpected things that cause the biggest problems?

I'm so glad that I have the excuse of being the artist so I don't have to get involved in any coding, apart from the simple stuff. >:D

I'm finally finished for the day, so to add to todays update I will show off the splash screen that I made to celebrate the fact that we finally agreed on a "studio" name.


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Like the name, like the splash screen, no notes.. 

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Thank you!