Well it's been already past 6 days since the jam start. Now we have less than 4 days left.
I remembered last year I was just chilling and didn't put as much effort as this year. I mean I half given up after I tried for 3 days to make the model and failed, so I rushed things and finished Rabbit Dimensions in Day 8.
Now let's talk about my progress.
Yesterday, I made the model for Debris which will be use as scene obstacles. Then I finished all the generic SFXs which will be use across the game.
Just before I start posting here, I made the UI to show the print message which will be shown how I made the Horizontal build that I'd been recommended people to do. I think many experienced people knew about this method but never really think about the name. Well I never thought of the name until Timothy Cain talked about it on his YT video.
I decided to recorded the video and uploaded on YT to show the current build of my game. But here is the problem that I wanted you guys to know.
I tried to packaged the game several times. However, all those stupidly changing the configurations was wasted. The game build only ran the code for game mode which only shown the UI. Then the player controller also there because I tested it. But somehow the game is all black except for that UI.
Well at first I thought it might be because of the light settings. Because I set both directional light and sky light to 0.2 for intensity. It's actually alright in editor, but why was the screen completely black?
Then I tried to see if the game is running on the level which I put on the blocks. Well it didn't run the code I put in level blueprint.
So I tried to tinkering around the configuration for packaging...I wasted about an hour rebuilding and packaging stuffs.
Finally I found out that it's actually because I set the default game start scene to the main menu, which is still the black screen without anything else. So the game mode and player controller ran because they're set as default.
After I changed it into the level which I'm using, it's working fine. Though the light intensity was too high since I reset the values to default which is 10 for directional light and 1 for sky light. And the code in level blueprint didn't run, though it doesn't really matter here but I should take into consideration that this part didn't work as intended...and it seems this wouldn't provide any clue if I actually loaded into this scene and got other problems instead, so we'll have to find another way to confirm it.
Then I rebuild one last time which set the intensity for both back to 0.2
REMEMBER, try to build your game as early as possible so that you won't panick in the last minutes of the jam because some stupid problems occured similar to how I did.
Here is the video.