Really great looking game! The 2.5 viewpoint and the perspective changes when sprinting and crouching are so cool and something I would have never thought of! I would totally play a full game of this were you go around doing different puzzles/minigames. The robot voice and humor hold a lot of potential and the map/evalator system looks cool as well. It seemed when I was playing I just got teleported to a random room after doing the wire puzzle and there was no way to progress. I also got stuck in the crouch state, but I was able to get out of it using the provided instructions. I also wanted to note that the credits on the home screen were hard to read. While the game needs work, it definitely deserves a follow and is one of the coolest looking things I've seen in GDevelop! Keep it up!
Viewing post in Final Space: The Final-Final Frontier jam comments
Unfortunately, this is where we fell flat on our faces. We hit a code issue in the last 6 hrs we had left and after 48hrs of no sleep to push it into the end- we had to step away for our sanity. Clayton and I spent a solid, near 288 hrs of development time. We averaged 4 hrs a night each- spread scross 9 days. I did all the art, but a few items, the game mechanics, camera systems, ui, and the consoles . Clayton worked on the mini-games and the map.
We have 3 more mini-games, 8 minutes of witty audio, the main characters lines, more rooms and interactions - perfect room generation without repeats or overlaps- and... more...
Nobody has found the secret console yet And it's currently in the game~ But, Unfortunately the wire game was where the rest of the game code broke.
We will be continuing to a full steam release, so please do follow the project- I can't wait to show my passion for games in this project.
Thanks for playing, and the support!