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LevelUpWithAlex

53
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29
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A member registered Mar 14, 2019 · View creator page →

Creator of

Recent community posts

I actually have reviewed your game :)


Our map had to be stripped from the game I'm the last 4 hours due to a fps issue. I wish we could have shown it, we are almost done updating the game to include everything we had wanted in the jam demo

I appreciate it! its really something we cant wait to share more about, we've fixed the bugs since the jam. Its amazing what can be done in Gdevelop!

Thanks! We cant wait to share the version we intended for the jam- after the jam period has entirely closed.

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Yeah, the submission was in- but we ran into a major multiplayer bug in the last 4 hours and decided to allow people to just play around with an open area. We will be updating the game and continuing its development :)

Thanks for letting me know you stopped by!

Im actually really happy you picked up on it. I've been on steam for 20 years, so Half-life was a big part of my early gaming years. Happy to see more HL fans about.

The crowbar :P

It was the freeman special, wasn't it?

Currently unable to get this to work on the most recent build of Gdevelop. Don't get the web popup for my mic. Ive tried various turn servers and your defaults as well to no avail.

Sorry for the delay! I added a few, It will likely be a few days before I get the proper layout set up, but I put together a small demo to showcase what's available. 

I'm still learning how to configure my itch pages.
I appreciate the patience.

Momonga,

Your sub-pixel/secondary animations in each of the animation sequences are really great!

I had a suspicion about that based on the lack of emphasis on it- and yes, it would have been a wildly slick pun! Haha, It stuck out to me based on the information you had been talking about, I also completely agree with your original statement. Made me laugh. 

Fun concept; to improve on this, I think that you could take into consideration how your game plays. The game works well on mobile but for PC users- having the arrow keys be the player movement instead of WASD was a missed opportunity here.  Having Space key as jump requires your left hand to be used for space and right used for arrows- but to change the values of your jumping sliders you have to remove your right hand from the ARROWS to move the MOUSE. This makes the gameplay less fun, and a bit annoying to manage. It breaks the game feel. 

It works well for mobile, because of how little the users hand has to move to make those adjustments quickly and return to the game. For PC, it adds more steps and longer wait times between actions.

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Was "Flash"-back a intentional pun?

Not too far off, the bugs showed up in the last 6 hours, we opted to try and disconnect as many features as we could until it returned to a functioning state- Unfortunately, we have so many features that had to be cut at the last moment to try and fix an engine error we couldn't sort out until after the jam. On the floor in the fire room, there is a little note that lets you know the fire mini-game was cut D: 

All it is now, is a visual aid for the original design. I appreciate the comments about art, I am the artist for the project and its a huge passion of mine :)


That makes sense to me, we pushed for having our game  ready and our code broke in the last few hours. We had to adjust and leave much of the games content (288 documented hours of work between the team) to be qualified as an entry. I will say, the unstable part is in the robot. If you don't listen to the audio- it does make it hard to know whats going on. 

Unfortunately, what broke- is the room generation where all of our hard work went into. The rooms stop generating as they should and repeat. We tried to fix it, but alas, it is what it is. 

Thanks for the review, and the vote!

All the best,
Alex

Its worth the play, check out what this dev was doing

Its beautiful that your mom and you made something so special for your first jam entry, and at such a young age. Keep up the good work lad, and continue to learn and strive. Well done, now lets get some polish in the game and update everyone on your progress!

Clearly a top favorite. The polish on this is near professional grade. Highest marks, please add more theme mechanics.

One of the best out of everything I've seen. Lets get this to steam, google~ and beyond!

Unfortunately, this is where we fell flat on our faces. We hit a code issue in the last 6 hrs we had left and after 48hrs of no sleep to push it into the end- we had to step away for our sanity. Clayton and I spent a solid, near 288 hrs of development time. We averaged 4 hrs a night each- spread scross 9 days. I did all the art, but a few items, the game mechanics, camera systems, ui, and the consoles . Clayton worked on the mini-games and the map. 

We have 3 more mini-games, 8 minutes of witty audio, the main characters lines, more rooms and interactions - perfect room generation without repeats or overlaps- and... more...

Nobody has found the secret console yet And it's currently in the game~ But, Unfortunately the wire game was where the rest of the game code broke.

We will be continuing to a full steam release, so please do follow the project- I can't wait to show my passion for games in this project. 

Thanks for playing, and the support!

Super appreciate it! Unfortunately, that is where the bug happened. Sorry for the let down! We will be coming back to polish this game and do a full release for steam :D Thanks for the support!

Give it a try!

Lots of Potential, want more polish.

Try to beat the leader... GG NOT HAPPENING

Love this, needs all the votes. Want to see more mechanic polish- keep working on it!

Lots of potential, not enough time.

I want to see more!

After some bug fixes and ideation, this game has lots of potential

Play this, please. I want to see this return with some polish!

Please link credits, and provide more information about the project.

Like the idea, would like to see more polish and revision.

Worth the play, thanks for not blowing out my ears with your audio <3

Zlip is a classic demake of games we already play, which is great! Love the cohesion. 

Would be a great comfy mobile applet

Would love to see a return of this title with volume adjustments and polish.

This is a must play, for everyone.

Classic take on a classic style