I actually have reviewed your game :)
Our map had to be stripped from the game I'm the last 4 hours due to a fps issue. I wish we could have shown it, we are almost done updating the game to include everything we had wanted in the jam demo
Fun concept; to improve on this, I think that you could take into consideration how your game plays. The game works well on mobile but for PC users- having the arrow keys be the player movement instead of WASD was a missed opportunity here. Having Space key as jump requires your left hand to be used for space and right used for arrows- but to change the values of your jumping sliders you have to remove your right hand from the ARROWS to move the MOUSE. This makes the gameplay less fun, and a bit annoying to manage. It breaks the game feel.
It works well for mobile, because of how little the users hand has to move to make those adjustments quickly and return to the game. For PC, it adds more steps and longer wait times between actions.
Not too far off, the bugs showed up in the last 6 hours, we opted to try and disconnect as many features as we could until it returned to a functioning state- Unfortunately, we have so many features that had to be cut at the last moment to try and fix an engine error we couldn't sort out until after the jam. On the floor in the fire room, there is a little note that lets you know the fire mini-game was cut D:
All it is now, is a visual aid for the original design. I appreciate the comments about art, I am the artist for the project and its a huge passion of mine :)
That makes sense to me, we pushed for having our game ready and our code broke in the last few hours. We had to adjust and leave much of the games content (288 documented hours of work between the team) to be qualified as an entry. I will say, the unstable part is in the robot. If you don't listen to the audio- it does make it hard to know whats going on.
Unfortunately, what broke- is the room generation where all of our hard work went into. The rooms stop generating as they should and repeat. We tried to fix it, but alas, it is what it is.
Thanks for the review, and the vote!
All the best,
Alex
Unfortunately, this is where we fell flat on our faces. We hit a code issue in the last 6 hrs we had left and after 48hrs of no sleep to push it into the end- we had to step away for our sanity. Clayton and I spent a solid, near 288 hrs of development time. We averaged 4 hrs a night each- spread scross 9 days. I did all the art, but a few items, the game mechanics, camera systems, ui, and the consoles . Clayton worked on the mini-games and the map.
We have 3 more mini-games, 8 minutes of witty audio, the main characters lines, more rooms and interactions - perfect room generation without repeats or overlaps- and... more...
Nobody has found the secret console yet And it's currently in the game~ But, Unfortunately the wire game was where the rest of the game code broke.
We will be continuing to a full steam release, so please do follow the project- I can't wait to show my passion for games in this project.
Thanks for playing, and the support!