That was fun! The grapple feels very satisfying to use and I like how you can grab onto things off-screen. It's unfortunate that the breakable wall mechanic is only introduced in the last level and is only used once. It's even in the thumbnail of your game, I'd expect the mechanics to be given more importance in the game!
Viewing post in Wrecking Work jam comments
Thanks for playing, and the feedback. Iām so sorry that I couldnāt put in all the levels about the breakable walls, I actually designed the game while keeping it in focus but in playtesting I found that grappling off-screen and swinging might not come as easy as it did to me, so I had to design levels that teach those mechanic first and in the end I ran out of time for making levels with breakable walls and explodable barrels (this one didnāt even make a single level). Iāll surely update the game after the jam.