From what I've seen, I'm about to give you the most *objective* review. No one else seemed to notice everything but the music and programming was from asset packs, which really sucks because it'll probably skew the ratings.
But anyhow, you definitely used these assets very well and know how to craft a very nice-looking game world. I don't know if the camera switching to the speaker during dialog was your doing, but if it was you have such an awesome mastery of professional presentation.
I fear, though, that just like me you ran out of time to tune the platforming to where you'd like it. All of the platforming seems to be the built-in behaviors and it felt really slippery and not very responsive or satisfying. And seeing how well you put everything else together, I'm giving the benefit of the doubt that this is just because you ran out of time. And as for the combat, it chains well, but just doesn't have that juice to feel satisfying to me.
I would bet if you managed to get yourself a team of talented people you'd be able to make the next indie hit, keep it up!
Viewing post in Retribution - GDevelop Jam 5 Edition jam comments
Thanks for the honest review :) that's what all this is about after all. I appreciate all your points, and you're right, I didn't get any time to tune due to the time limit, I'll be honest I only joined the Jam on the 5th day so I had to power through everything hence why I used the platformer behaviours, but I did have to modify them and I actually coded my animations and combo timers etc into these behaviours. The only thing I would fight back on is that the music isn't from asset packs, the sfx are i.e the rain sounds, the weapon swishes and female voice, but the music score was made by me in FL so I would be genuinely interested if you could let me know where you might have heard these sounds before