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(+1)

To those whom it may concern:

Silver has a whole lot of glyph ranges, so I consider it to be easier to load it dynamically.

So you would add Silver.ttf to your Included Files, and then do the following on game start:

globalvar fnt_silver;
font_add_enable_aa(false);
fnt_silver = font_add("Silver.ttf", 14, false, false, 0, 0);

Then you can do draw_set_font(fnt_silver) and GameMaker will load the glyphs when you first use them.