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Silver, a font for games

A free* pixel font for Latin, Chinese, Korean, Japanese, Cherokee, Runic, Cyrillic, and other character sets. · By Poppy Works

Which ranges are supported in this font?

A topic by Crysillion created Nov 06, 2022 Views: 525 Replies: 1
Viewing posts 1 to 2
(1 edit)

Attempting to use this for Game Maker Studio 2 and have no idea what kind of range I should be setting because I'm not fully sure what Silver supports at the moment.

Any help would be appreciated. Thank you for the font.

(+1)

To those whom it may concern:

Silver has a whole lot of glyph ranges, so I consider it to be easier to load it dynamically.

So you would add Silver.ttf to your Included Files, and then do the following on game start:

globalvar fnt_silver;
font_add_enable_aa(false);
fnt_silver = font_add("Silver.ttf", 14, false, false, 0, 0);

Then you can do draw_set_font(fnt_silver) and GameMaker will load the glyphs when you first use them.