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For my first project, I started with game maker, but it was not doing what my teammates were wanting it to do, so we switched to unity. It was an incomplete game, but playable somewhat. For the next project I used game maker and got a semi-playable game working. I have really liked playing with Godot. There have been bugs, like in my first 3D game which is this one, with grid maps and assets not working properly. I did resolve that issue but had to use blender to do it. I am working on a YouTube short to explain the issue and resolution. But also I had to update Godot to 4.3 dev6. I was originally using 4.2.1. 

Godot has been a lot more versatile and works well.

Thanks for the feedback! I keep wandering into Godot, but closing it quickly.

I can get quick results with Game Maker, so I keep doing it because it's fun.