How many game jams have you taken part in?
How long have you been making games and in what engine?
I've been making games for well over 10 years now, and started focusing solely on Unity almost 10 years ago.
I started learning UE5 last month and I am participating in this first game jam so that it forces me to learn more and finish a game. So far, I have learned about 3D games, I want this game jam to be an opportunity to learn 2D development as much as possible so that I have an overall idea of both in UE5 :D Hope I can make something playable. I am sure you will do very fine with your 10 years of experience! glhf
For my first project, I started with game maker, but it was not doing what my teammates were wanting it to do, so we switched to unity. It was an incomplete game, but playable somewhat. For the next project I used game maker and got a semi-playable game working. I have really liked playing with Godot. There have been bugs, like in my first 3D game which is this one, with grid maps and assets not working properly. I did resolve that issue but had to use blender to do it. I am working on a YouTube short to explain the issue and resolution. But also I had to update Godot to 4.3 dev6. I was originally using 4.2.1.
Godot has been a lot more versatile and works well.
This is my 4th game jam, but my first as a dev (I was an artist in the other 3 and we ran out of time in each of them so nothing was ever submitted).
I tried learning UE last year but gave up after a few weeks when everything still made no sense to me. I started learning Godot in October and thankfully it started making sense pretty quickly. I'm using Godot 4.2 for this jam.
First jam... started with unity a few years ago, but lost interest after a few tutorials. Heard last year about godot and gave it a try, did a few tutorials too and even started one of my game ideas and soon realized that I would need way way more custom assets than I was comfortable making. Bought a few humblebundle gamedev.tv courses a few weeks ago which I liked and saw this jam by accident. I planned using mostly finished asset packs because my passion is coding, not art.
While I am coding for over 30 years, I never made a game bigger than flappy bird by myself, so I am very happy I am finally getting started.
As the jam started it didn't take long to click for my idea. Found a suitable asset pack and gave it a go. Currently I am good on "system" progress, and a little behind on content. I hope that I'll get at least three levels more done and the sounds/music by sunday so I can spend the rest of the time on polish :)