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Two questions. 1. How did you create your smoothing for the player falloff speed, it feels great. 2. Is there some wizardry with Godot or did you code the connection between the player and the boat?

thanks! basically wasd just increases velocity, and velocity is just constantly decreased every physics process (I believe it's velocity *= 0.9 in physics process).

For the rope, I'd look into Verlet Integration. It's basically just a list of points that follows some rules like moving down (gravity) and moving closer to adjacent points (to simulate the connections between rope segments). It was surprisingly easy to make but i'm happy with how it turned out :)

Verlet integration? Never heard of it (just had to googled it), very very useful. Thanks!