Thank you! Oh, funny indeed we both went for cat-based themes :)
Thanks for noticing that the ambiance in my games is always the key: I'm not much of a gamer, so I'm more interested in the experience than the gameplay. I always find interesting how minimal pixel art can evoke rather than show: that's why I purposely avoid adding too many details. I'm hoping this way that the players could come up with their own interpretation.
Actually, when I want to go with detailed visuals, I will draw and paint traditionally. My narratives games are thus a break from more demanding images! :)