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I have a better idea for the Dark Auras in World R4

Rather than the key count of their counterpart, the aura effect simply checks the key count of its corresponding color, regardless of their countpart.

When you have neither 5 green keys and 5 forest keys, you do not have either of their effects.

When you have 5 green keys, you have the green aura effect, and when you have 5 forest keys, you have the dark green effect.

When you have both 5 green keys and 5  forest keys, they cancels out and like you have neither of them.

(1 edit)

That's definitely the most straightforward way to implement it, but I think the difference rule has more potential for neat puzzles - for example, you could give the player 1 Navy Key at the beginning of the level to essentially make the Blue aura require 4 Blue Keys instead of 3. I updated it again - my ruling on this is "the difference must be at least 1/3/5, and the amount of whichever one you have more of must be positive" - so if you have 2 Green Keys and -3 Forest Keys then you have the Green aura, but you cannot have the Green aura at all if you don't have at least 1 Green Key.