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Thanks for sharing that advice!  That is what I struggle with the most, finishing within the limited time element.  I am trying to finish and upload my simple game before the gamejam expires!

I especially like this piece of advice you gave: "- Use ONLY things you are already familiar with! that applies on tools, game engines, components, or anything!"

That is a good piece of advice.  In past gamejams (in which I failed to complete a game) that was part of my problem - I was using tools which I was still learning and unfamiliar with.  I've noticed a difference in this more recent gamejam because I am somewhat more familiar with those same tools, and that experience has saved a lot of time which otherwise would be spent on the learning curve for the tools themselves, rather than the development of the actual game.  I am currently at an awkward stage, with more but nonetheless limited experience in the tools I use, and very few games completed.  Currently, it's a race against the clock for me, I am hoping I will be able to finish at least something, even if it isn't very refined or polished.  Again, thanks for the good advice!

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You are welcome! I am glad to hear that my advice is benificial for you.

And yes, it is a war against the clock, So you have to follow a strategy to finish your game first even if it is just prototype. It is better than nothing right? :)

I would generally agree, something is better than nothing, especially in a gamejam setting.  Thanks for the encouragement and inspiration!

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You are welcome, mate :)