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You didn't finish the game yet? here are some Tips

A topic by abdo97z created May 31, 2024 Views: 250 Replies: 8
Viewing posts 1 to 4
Submitted (2 edits) (+3)

It can be so challenging to complete your game and submit it in a gamejam, I can confirm that because I expertised that since it is the first game jam I joined, but finally I did it, here is my shooter game with multiple endings Bright Darkness for this game jam. The tips are as follows:

- Keep it Simple, so aim for a simple game concept that you can realistically complete in the time remaining.

- Focus on implementing the core gameplay mechanics first, anything else is just secondary

- Make a list of all the "TO DO" things remaining and you want to implement them, and make sure to order them (this helped me a lot to boost up my work)

- Use ONLY things you are already familiar with! that applies on tools, game engines, components, or anything!

- Before thinking about details and asthetics, prototype first, Trust me, this will be very helpful for problem solving early.

- If you are working on a team, make sure that you have consistent communication, and make sure you have a team leader.

- Focus on Key Elements and polish key elements like the main character, main mechanics, and user interface. A well-polished core can make a simple game feel more complete.


I hope this is useful, GOOD LUCK to everyone, and make sure to enjoy it :)

Submitted (1 edit) (+1)

The link to your game doesn't work (I think you posted the link to your dashboard rather than a link to the game as when I click it, it just loads my own dashboard). The correct link is https://abdo97z.itch.io/bright-darkness

I haven't played it yet, but I'm looking forward to giving it a go when I take a break after dinner.

Edit: Great tips btw!

Submitted(+1)

Oh Thanks! I didn't notice that, I updated the link.

I hope you enjoy the game, and I would reall appreciate your feedback :)

Submitted(+2)

All I really need to complete mine is a babysitter and some sleep. haha

Submitted(+3)

Great think to hear. Good luck, mate ;)

(+2)

Thanks for sharing that advice!  That is what I struggle with the most, finishing within the limited time element.  I am trying to finish and upload my simple game before the gamejam expires!

I especially like this piece of advice you gave: "- Use ONLY things you are already familiar with! that applies on tools, game engines, components, or anything!"

That is a good piece of advice.  In past gamejams (in which I failed to complete a game) that was part of my problem - I was using tools which I was still learning and unfamiliar with.  I've noticed a difference in this more recent gamejam because I am somewhat more familiar with those same tools, and that experience has saved a lot of time which otherwise would be spent on the learning curve for the tools themselves, rather than the development of the actual game.  I am currently at an awkward stage, with more but nonetheless limited experience in the tools I use, and very few games completed.  Currently, it's a race against the clock for me, I am hoping I will be able to finish at least something, even if it isn't very refined or polished.  Again, thanks for the good advice!

Submitted(+2)

You are welcome! I am glad to hear that my advice is benificial for you.

And yes, it is a war against the clock, So you have to follow a strategy to finish your game first even if it is just prototype. It is better than nothing right? :)

I would generally agree, something is better than nothing, especially in a gamejam setting.  Thanks for the encouragement and inspiration!

Submitted (1 edit) (+1)

You are welcome, mate :)