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(1 edit)

03 - A story of Burning of the Soul

Now introducing a new mechanic: The Soul-Burning !

The world of Baroque and Bullets is one where the land is broken and corrupted, and the riches it contains are only for those brave (or foolish!) enough to dive deep into the poisoned land.

Writing down mechanics is probably my favorite part of game design, but working within the constraint of a Game Jam is something new and fun to do. So I tried to add a mechanic that would mechanically fit the SRD but also fit with the thematic and aesthetics of my own game.

The main principle behind this mechanic is "Power at a Price". The Burning is represented by a step die (from D4 to D12) that each character have. This die represent the influence of the corrupting force of the Broken Land, and will burn fiercer as the characters move forward. And it can potentially ends up killing them, but it is also a resource that can be used to trigger powerful artefacts.

What I hope to introduce with this mechanic is an opportunity of a choice: "Should I use the power of the Burning but risk dying later, or not do it and potentialy die later?"

In any case, I had designing this, if you want to know more, check out my devlog on notion: 03 - A story of Burning of the Soul.
Thanks for reading!

(+1)

NICE, every time I hear some resource building up and then be ready for usage it gives me such old school vibes :)