Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Nvaet

9
Posts
1
Topics
2
Followers
3
Following
A member registered Mar 15, 2022 · View creator page →

Creator of

Recent community posts

Oups, you are right, it should now be fixed!

(1 edit)

Very nice! Love the little details like the "$3 ONLY" on the side, great flavour through design!

On my side, I'm slowly progressing on my project, I just finished writing about a new mechanic I'm adding in my game, all is recored in my latest devlog. For now, I'm pretty happy with what I got, and soon I'll dive more into questions about how to convey worldbuilding without exposition!

(1 edit)

03 - A story of Burning of the Soul

Now introducing a new mechanic: The Soul-Burning !

The world of Baroque and Bullets is one where the land is broken and corrupted, and the riches it contains are only for those brave (or foolish!) enough to dive deep into the poisoned land.

Writing down mechanics is probably my favorite part of game design, but working within the constraint of a Game Jam is something new and fun to do. So I tried to add a mechanic that would mechanically fit the SRD but also fit with the thematic and aesthetics of my own game.

The main principle behind this mechanic is "Power at a Price". The Burning is represented by a step die (from D4 to D12) that each character have. This die represent the influence of the corrupting force of the Broken Land, and will burn fiercer as the characters move forward. And it can potentially ends up killing them, but it is also a resource that can be used to trigger powerful artefacts.

What I hope to introduce with this mechanic is an opportunity of a choice: "Should I use the power of the Burning but risk dying later, or not do it and potentialy die later?"

In any case, I had designing this, if you want to know more, check out my devlog on notion: 03 - A story of Burning of the Soul.
Thanks for reading!

So cool! If at some point you need any tester, or any help let me know!

The Heirloom mechanic sounds interesting! I imagine it can help create the game world by giving each Heirloom some personality and can also help further define the character just by their Heirloom. Can't wait to see more!

(1 edit)

02 - Of Flavor and Principles

A Game Design Principles is something I'm trying to integrate into my workflow, as it really help focus the design in a specific direction, but figuring out those design is not always easy, so on this devlog I'm going more into the details of how I approach the creation of those guidelines.

01 - Getting Started

This is where it begins. Not very far to be honest, with just a vague idea and a cool premice (in my humble opinion). But at least, I have some striking images in mind!

(1 edit)

// Dragon Gods came from beyond the star, with them, they brought the power to shape reality, as well as their servant, the First Humanity.

Baroque and Bullets is my entry for the Songs and Sagas Game Jam. I wanted to take this opportunity to write down a devlog recording my progress and messy thought process in working on this project, and share it with this community. In the hope of at least entertaining, and hopefully help some fellow game designer.

I'm writing down everything in a Notion Workspace set in public reading access that you can find here. I will try to post regularly some update in my devlog and share it in this community.

My plan as of now for this project is to leave as much mechanic as untouched as possible and focus on bringing my own universe into this Songs and Sagas system, then see how it goes from there!

My interest with FariRPG started with Breathless, then Stoneburner, both of which had a refreshing and solidly built mechanic. Now, it continues with Songs and Sagas. This time it goes back to a more "traditional" type of gameplay with a OSR based gameplay but still with an interesting twist with the card game allowing to a smart way of playing with tension.

Plus, there is viking and a strange world to explore, so yes, let's play Songs and Sagas.