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Thanks for the thorough reviews!  I tried to do different things with each, since I'm still learning, and trying to find what my style is.  

Part two was totally rushed; I had to stop after releasing the first part for nearly two weeks before touching the second act, and by then I was afraid I may run out of time going with my original plan, which would have been around 22,000 words, and went into 'how can I tie this story up within a few days' mode.  

Intimate scenes are not my strong suit, and in answer to your initial question, yes, in the original idea I had, red wolf was going to be knocked up, too.  I had another scene planned for the end, but not enough time left to draw it out, so it was sadly scrapped.

On the sprite positioning, since I have no programming experience and literally never touched Ren'Py until after I released my first game (originally built in Tyranobuilder, then ported over so I could have Mac and Android versions), I hadn't yet learned how to alter the sprites' positions from the three defaults.  

I had considered adding transparent space to the sides of the sprites to compensate on the positioning, but realized it would mess up other areas where I actually would want the sprites in certain places (like the car).  Literally on the last day of the jam, I saw where someone posted  the Ren'Py visual plug in to determine sprite positions in game and proceeded to slap myself in the forehead thinking if only I had this all along!

I may have made the wrong choice, but I felt making a few small projects would be more beneficial to me than one larger one so I could play around with different concepts, and in the end, I do feel I've learned more that way, with how my brain works (or doesn't)!

Thanks again for your feedback!

(+1)

There is also benefit to trying out a lot of things, can't deny that. best of luck in your future endeavors!