Super impressive game! The intro cinematic was very professional and I had no idea this kind of thing was possible in GDevelop. The gameplay was fun to I liked trying to take out the monsters with the traps! I wasn't really able to tell if I was able to damage the enemies with the sword so some kind of health indicator for them would help. I also noticed that jumping repeatedly was the fastest way to get around so if that is not the intention maybe include a sprint button. The movement seemed a bit off as to make my character go straight I had to hit both left and right at the same time. Keep up the great work!
Viewing post in Unstable Dungeon jam comments
So glad you liked the game <3
There is a health bar of the monsters on top right and it shows the health of the nearest monster that sees the Hero.
Hoping is faster, but consumes stamina which is needed on fights as well.
Movement goes to all 8 directions, but it seems that the camera is a bit off angle which makes the feel of the movement skewed.
Nice notice!
I'll have to check that out on the next update.