[LEADERBOARD: JUNE-1-2024 @ 11:16 PM UTC]
That was quite addictive! A simple concept done pretty well, with a cool online competitive element. The graphics are readable and cute, and the music choice was great!
That being said, as much as I like the concept, the actual platforming is somewhat unpleasant. The walls are quite sticky; it's easy to screw up a jump by sliding against one. The player retains a lot of midair momentum despite having almost no ground momentum, meaning the precise bits in level 4 required a lot of "right and then left" movements. There were a couple of times when I landed on the middle of a wall (as in, the character stopped falling and went into the idling animation while adjacent to a wall in midair). Just a lot of little things; it's seems a bit unpredictable for a game built around competitive ghost speedruns.
It was a little tedious waiting for the first eight measures of the song in the first few levels. I understand that it's to wait for the beat to kick in, as well as give the player a little breathing room, but I feel like the movement could've came in after four measures and still have been suitable.
The music is just a little loud compared to the sparse sound effects.
All-in-all, great work!