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(1 edit) (+1)

I have a question. It seems that 'A' is based on "key pressed"... while 'S', 'D', 'J', and 'K' are based on "key released" (I'm not sure about 'L' because I rarely get that far). Is it supposed to be like that? It's actually much harder trying to release the buttons on beat, since it requires instinctively holding them down before the cues, and I can't hold down five keys at the same time because of my laptop keyboard's low key buffer.

It's a real shame. Even though the game does seem quite hard on its own, the strange control reading is quite frustrating as someone who has played rhythm games before. The art and concept is cute, and the song is a pretty cool MIDI.

The audio is a bit loud; it regularly peaks at or above +0.0 dB.

Congratulations on the submission!

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Woah dude good catch, I just checked and apparently i forgot to put the code for the rest of the buttons except A lmao. Thank you for telling me and I'm really impress that you caught that, like did you noticed that the first time you played? If so, companies should hire you as a play tester XD . And yeah I will add settings for adjusting of volume and such. I'm glad you liked the art and concept! Thank you for playing and for leaving a feedback, I appreciate it!

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–"like did you noticed that the first time you played?"

It took me a couple of tries. I immediately noticed that the inputs other than 'A' were weird, but it took some experimenting to realize that it was a release command.

It's something that comes up a lot when I program debug controls, which just use my keyboard. If I mix up a "key pressed" and "key released" control, it makes them quite awkward to handle, especially if it's something I only want to do once OR if it's something I want to be able hold down. I think I got so used to releasing '~' to toggle my debugging text that I intuitively noticed that the inputs for the other keys were the same thing. It's just personal experience.

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Ooh I see, well thanks to you I just play-tested it and the rest of the buttons feel a lot smoother now and working as intended like the A button. I can't believe I forgot to add and change the code to the rest of the buttons lmao. Thank you again :D