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(+3)

While I did manage to escape, I didn't escape in my highscore run; but, I died a rich man. Isn't that all that matters? [Joking]

[1] Clark_Padmore: 1147 Coins

That being said: wow! This game looks great! It's nice to see 3D lighting being implemented into the engine. I especially love how the dungeon looks as it crumbles apart.

I appreciate that the game doesn't let me spam my way to victory; I thought carefully about how to conserve energy and plan my bunny hops and sword strikes for maximum gain. Although, I couldn't figure out if there was a benefit to not having my sword drawn.

The object destruction and coin pickup mechanics made me quite nostalgic for Traveller's Tales' Lego games. Quite satisfying!

Good work on including the option to turn off gore!

While the audio and superb music was mostly balanced, some of the sound effects are a tiny bit loud, especially when they stack on top of each other. The goblin noises are especially prone to stacking. It's also possible to spam the "menu button" sounds.

Fantastic! Great work!

(+1)

Thanks for the feedback, I appreciate it a lot.
The non sword in hand was a mechanic for throwing and other stuff that I decided to skip for the game jam and make it in afterwards so I could get the base gameplay to work well in time.