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I feel like if given the time and resources to polish this, it could be an entertaining minigame. I especially like how the theme was interpreted as storage size. However, it's gameplay is confusing if you don't play the tutorial (which is odd to have in a separate area considering the simplicity of this game) and pressing space on top of an item to collect it is a bit clunky. 

I do hope this becomes a bigger game though as I'm curious to see how this gameplay loop can be used in a longer game with polished visuals and sound.

First of all, thank you for the constructive comment :3 Yeah, I really should combine the tutorial and the normal game play. Perhaps using the first stage as tutorial would suffice. Using space key is intuitive to me but, yeah, I should experiment or allow the player to configure the key.

Not sure about this game becoming big, but I sure can see this being embedded inside a bigger game like you said :3