Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Fantastic game (with a great name), controls were a bit funky when it came to dialog and I wandered around for a good while before making any headway. Other than that, great consistent mechanics, good music and sounds, and fun mechanics all around!

Thank you so much! And thanks for the feedback! Could you specify what felt "funky"? I'd like to improve. Is it the timing? The button? The sound?

Ah, yeah, when moving through the dialog the open inventory button (“c”) was what was used whenever I needed to skip thru, especially when I had already spoken to the ghost. But being that I can’t count I’d often open the inventory the second dialog ended. So mostly a skill issue in my part. I also found that z was mapped to c, which caught me off guard a couple times. So again, mostly a skill issue.

(1 edit)

Not a skill issue, maybe I should have incorporated a little timer. Pico8's philosophy only allows for two buttons, which sometimes results in behavior like this one.  Thank you for your feedback!