Fantastic game (with a great name), controls were a bit funky when it came to dialog and I wandered around for a good while before making any headway. Other than that, great consistent mechanics, good music and sounds, and fun mechanics all around!
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Ah, yeah, when moving through the dialog the open inventory button (“c”) was what was used whenever I needed to skip thru, especially when I had already spoken to the ghost. But being that I can’t count I’d often open the inventory the second dialog ended. So mostly a skill issue in my part. I also found that z was mapped to c, which caught me off guard a couple times. So again, mostly a skill issue.