Thank you so much! And thanks for the feedback! Could you specify what felt "funky"? I'd like to improve. Is it the timing? The button? The sound?
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Ah, yeah, when moving through the dialog the open inventory button (“c”) was what was used whenever I needed to skip thru, especially when I had already spoken to the ghost. But being that I can’t count I’d often open the inventory the second dialog ended. So mostly a skill issue in my part. I also found that z was mapped to c, which caught me off guard a couple times. So again, mostly a skill issue.