Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Yeah, so its kinda not an option xD

(1 edit) (+1)

Ahoy! A bit of an update regarding that issue: the issue turns out to be how the book plugin tries to find it's name. Since it's loaded via nwjs' built in mechanism (since the compiled version of the plugin can't be loaded through normal means), trying to find the name via looking up in the document, it will return null, thus breaking it during launch.

This was certainly a tough bug to figure out. But it was a pattern that I saw in other plugin. Took me a while to notice it here as well. 

The current workaround for this is to hardcode the name.

Ohhh! If that is the problem, as I keep updating my plugin I will hardcode the names on the code, instead of using that method to get the plugin name from the document.

Thanks for letting me know! By the way, that problem only happened with Eli Book, or should I update every plugin?

(+1)

As far as I know, only the Book plugin is affected. 

Thanks!

I suspect that maybe all my plugins can be affected by this, since they all use the same method from Eli Book to get the plugin name. So, as I keep updating them, I'm already changing to get the plugin name by a string. The thing is, it may take a while, because I have a lot of plugins =/

If you want, you can try to put a compatibility warning somewhere you see fit on your tools, in case the user has any problems, he just need to open the plugin file and replace:

Eli.PluginManager.getPluginName() with the plugin filename, without the extension: "EliMZ_Book".

As I update my plugins, I'm putting on the update log that I already made this fix to be compatible with your tools.