Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Great polished game man well done ,How did you created that smooth rope. it would be better to multiplayer support later release (As it is a Fish catching competition).

(+1)

thanks! The rope is just an array of points that is constantly updated in physics process by following some simple rules (look into Verlet Integration). then it's just a matter of drawing a line between the points in _draw.

I couldn't think of a simple way to implement the competition into the gameplay, so for the jam at least it just remained as a back story.