Great polished game man well done ,How did you created that smooth rope. it would be better to multiplayer support later release (As it is a Fish catching competition).
Viewing post in The Big Catch jam comments
thanks! The rope is just an array of points that is constantly updated in physics process by following some simple rules (look into Verlet Integration). then it's just a matter of drawing a line between the points in _draw.
I couldn't think of a simple way to implement the competition into the gameplay, so for the jam at least it just remained as a back story.