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Very cool! Love the mechanic doing 2 things at once and that its so physics driven -m y only issue was the yoyo wouldnt rewind super well? maybe there is a timer but it wasnt clear why it wasnt rewinding sometimes. I also think the structure you have gone for - waves and upgrades is a perfect match for this game


 I think there's potential for something cool here, I'm just calling out  a few things I think can help if you were to work on this further

  • Cleaning up the environment a bit, so enemies and the player stand out more
  • Having enemies spawn in always at a minimum distance around the player, I sometimes had people spawn on the location I was at
  • Add a line to the yoyo so its visual where it is when it goes off screen 
  • Feedback and effects to enemy spawning, dying, rewinding the yoyo
  • Maybe the yoyo can have physics and collider with obstacles in the real world ? Maybe this also spins you around? Something to explore

I had fun and see potential for something bigger here so I wanted to make sure you knew!

Thanks for playing and for the feedback! These are all helpful suggestions that will probably be added soon. Also if anyone is wondering for future reference, the yoyo rewind feature had a cooldown but I didn't make UI for it or explain, and the upgrade for reducing the cooldown is regarding that; sorry for the confusion. Thanks again for the extensive feedback.