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while not perfect, the premise is good.

I personally don't like when the player character is this slow. Maybe it's because the time slow mechanic which didn't show much.

The game seems to be too easy and won't depict the idea of "the trashy mob in the dungeon". There need to be work around on this matter to define the direction of the game. I mean it could be "the wish for revenge make you stronger", or "trying to survive because I'm trash". These will make into different kind of games.

thanks for your feedback. Im curious, were the enemies shooting arrows?

I finally fixed the bug where the enemies werent shooting arrows. Maybe you could give it another try. :)

(+1)

while it's made the game harder to play, you could still cheese it by outrange the enemies. Also the guy at the top-most seems to have bad aim after the first one arrow. Maybe it's because I cheese by changing into the object, so it's fux up the aim.

If the difficulty is like how I got double shotted on miscalculation at first, I think it's better to make the game into stealth-centric and allowed the player to one shot the enemies instead. Maybe also reduced the range of player projectile and make the melee into much higher damage once there are more enemy types.

Thanks for your feedback i appreciate that😊