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I made a side scrolling 2D platformer with some procedural level generation, made of external layouts. I’ve had a hard time generating them precisely, as the gdevelop tutorial was a vertical falling platformer. Just flipping the layout from vertical to horizontal was not enough, and it took me half a day to finally understand.

It was my first game and first jam ever, so I kind of learnt GDevelop and game design in a week or so. Well, I understood a scratched only a bit of it, and there’s so much to learn, to test, to try, to experiment, it’s both overwhelming and exciting!

I’ve been honoured to take part in this game jam =D