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(+1)

Hamster saved!

I really like the aesthetics, especially the 'glow' effect around the player. (Which, of course he'd have one, being a lit candle at all.) And also his swagger as he moves around, plus the sunglasses!

I found that the game slowed down a lot if I rushed past a spawn point or two and a lot of enemies spawned at once.

I really appreciate a full health restore between floors, I finished most of them on one health (or flame?) out of three. I only died once, when I got too confident and ignored a really convenient choke point.

For a sequel, I wouldn't mind James investing in an automatic to save my finger a bit of clicking. :D

(+1)

Thanks for playing and for the feedback! I did discover that especially on the last level, it gets a little laggy when you trigger too many guys at once. I have a thought on how I might fix that, but I'm gonna take a small break