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Very solid work, especially for some new game devs. I ran into a few bugs (a room full of item pickups with no way to carry them, seemingly infinite ammo). I really enjoyed the sounds you used, and you did a fantastic job with your fog of war effect. As others have mentioned, some form of progression would really help push this game over the edge.

Thank you for the feedback. We had a little issue with scope creep and we 100% intended to have item pickups (health/ammo) as well as a limited ammo pool obviously with our original scope of the game. We ran into a severe bug on days 6, 7, and 8 where none of our collisions were working correctly and we couldn’t fix them no matter what. I managed to figure out on day 8 that our instantiated enemies were loading from an older scene, where the collision layer/mask was set to default 1 , 1. Had we not encountered this we would have been able to finish item pickups and possibly some particle effects.