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Congrats on your submission!  Interesting take on a SHMUP.  To be completely honest, I didn't notice at first that the characters weren't animated.  I was busy trying to make sure nobody got past me.  I wasn't sure if I would die and ended up crashing into a wolf trying not to let him pass.  I did find out on another play through that you didn't have to stop them all, you just had to avoid them and shoot for higher scores.  I would have probably added, trees,  grass or a fence and then looped the background so it would look like the character is running around some terrain.

It's my first foray into Gadot. Not sure how to animate them. But I also noticed that a player would be focused on the stream of animals coming out that their lack of animation would not be so noticable. 

I watched some videos on parallax background. The video showed 3 layers of background. It had perception of depth. That could be cool if I had layers of pebbles or puddles on the road. Something for future testing.


Thanks for feedback and playing.