Congrats on your submission! Interesting take on a SHMUP. To be completely honest, I didn't notice at first that the characters weren't animated. I was busy trying to make sure nobody got past me. I wasn't sure if I would die and ended up crashing into a wolf trying not to let him pass. I did find out on another play through that you didn't have to stop them all, you just had to avoid them and shoot for higher scores. I would have probably added, trees, grass or a fence and then looped the background so it would look like the character is running around some terrain.
Viewing post in Last Stand: Beast Siege jam comments
It's my first foray into Gadot. Not sure how to animate them. But I also noticed that a player would be focused on the stream of animals coming out that their lack of animation would not be so noticable.
I watched some videos on parallax background. The video showed 3 layers of background. It had perception of depth. That could be cool if I had layers of pebbles or puddles on the road. Something for future testing.
Thanks for feedback and playing.