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I was lucky that I got the shield very early. I think it's a really powerful item.

Level 7 had some interesting new enemies too.

One level (12 I think) I was sneaking past everyone with the cloak, only to be detected a few steps before the exit by a surprise attack (not wanting to spoil too much here). Next level I got only to the second room before being decloaked and suddenly I found myself in a perilous situation very quickly after two or three encounters decimated my health to the last bit (nice that there is some extra music for that), and before I could fully heal I got struck again to the last bit.

Eventually (some levels further) I got hit by one too many enemies before reaching the next room with health to collect.

As I had mentioned on Discord already, one major issue I see is that for some dialogue popups you do need to grab the mouse to click to confirm them. Like the first encounter when your cloak loses its effect.

Also, being able to move with the cursor keys as well would be nice.

And maybe some more (hidden) win conditions, for example when you collected more than 1000 coins?

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I’m glad you enjoyed the game and played so thoroughly into the postgame.

Needing to use the mouse after the engagement when your invisibility gets removed is not expected behavior, and if it’s happening, it’s a bug.

Did you use “Z” to confirm or “A” on the controller for dialogue windows? Besides clicking the buttons, those are the only two ways it should be closing.

As per the gameplay, the invisibility treasure you got I judged was too op. I loved the effect too much to nerf it, but still didn’t want it to just make the game too sneaky. The enemies you encountered, as well as the slime swarms were meant to counter it and make approaching each empty room a bit nerve wracking and not as easy as the early levels.

And as much as I’d like to have added a few more things (I originally wanted to make a dragon on the 10th floor with some special abilities for a secret ending, it would have had its own last stand and summon some minions when it last stood and fled) I barely got what I wanted done and spent the day I was expected to take off and relax fixing a few game breaking bugs that never showed up in my earlier tests.

(2 edits)

I did not try "z" (or "y" if it's supposed to be a key on the lower left and depending on whether the game accounts for local layouts).

I tried it now, and indeed it works...

One thing to nerf the cloak would be perception for the enemies to detect if the player took up some item, so they might be on alert and have a higher chance to detect the player while still around?

Controller input doesn't work for me.

(3 edits)

Controller input doesn’t work? What gamepad are you using (xbox, playstation, custom, etc?) Did you click on the game before using the controller? And lastly what browser are you using?

It’s not a bad idea, in truth I had originally considered making it so that any collision would break invisibility (even picking up a coin) but I judged it too weak. Also, even if I wanted to, I can’t add new features since the jam is closed, the most I can do is fix bugs.

EDIT: Are you using the joystick to try to move the character?

The gamepad controls only use the d-pad and the south button

image.png

It's a PC controller and I tried the D-Pad, too:

Bus 001 Device 026: ID 0079:0006 DragonRise Inc. PC TWIN SHOCK Gamepad

Firefox on Linux.