It's a really interesting concept and I would love to check it again once you are done with the whole game :) For a prototype, it already shows personality and has a great feeling. Plus the RPG-management is a great way to represent the complexity of these choices in real life. Well done!
Viewing post in How to Smile - Now that you can(?) jam comments
Thank you so much for checking it out and leaving a comment, it really means a lot to me to have people playing what I cast into the void here <3
Yes, having a bit of personality/rpg/visual novel/life sim elements was an important ambition to me, because the basic idea was to combine how a post-revolutionary state would affect everyday life, but also, what kind of dry, abstract organisation and work would actually be necessary for these changes in everyday life to become reality. Glad it is sparking interest, will continue to work on it and am excited myself how it will fit together when it's done :)