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Yomissmar

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A member registered Sep 12, 2018 · View creator page →

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Recent community posts

Your art is so pretty, just wow. All the character designs are amazing, and it's impressive that you managed to do all that work in just a couple weeks! The lantern mechanic is also a cool twist for a visual novel, and make choices interesting. Great job!

Aww thank you very much <3<3 I am glad you liked it!

Makes total sense :) Thanks for answering and for the kind words <3

Hope you can fix it, because it's looking amazing already :) I am using Opera, in case the info helps!

I love everything about your game. I loved the mystery, the mysticism, how the story unfolds, the voice acting, the pace... Seriously, everything. It all works so well together. 

I am also amazed at the art. The Old Friend design is one of the prettiest I've seen. The color palette and the texture the whole game has, fit every other aspect and create the perfect atmosphere. I can't wait to play more now that I'm more aware of the story, and I feel like making people want to play your game over and over again is such a great and difficult thing to achieve. You should be proud!

Just out of curiosity, there's something I wanted to ask if I may. In many aspects, such as the interface, the writing style, the pace, and even some mechanics, it gave me to Disco Elysium vibe (which many would consider a huge compliment, and it's meant as such!). I had to triple-check that your game was developed in Ren'Py and not Narrat. If it's okay to ask, how is it that you chose one software over the other??

Amazing entry, thank you! :)

I love haunted houses and you built the tension so well!! I felt in danger as if I were hiding and moving around to avoid being killed. Having the coin to "blame" is also such a nice touch (and a great title). I think it's really on point. The characters are also one of the strong points since they are charismatic and have a natural dynamic as a group. I found Mary very relatable, and loved Bud's design, [spoiler] but would have appreciated a specific TW for him :(

Overall, it's a great game, a fun idea, and the ambient and tension are well built and that's not easy! Congratulations on the great job!

Getting candy and talking to ghosts are probably two of the most Halloween-ish things you can do. I was so happy that I got to see them both working so well together in a game. Also, I loved the ghosts. They are charming, and it's cool how you can make them go while helping by digging into their lives and being nice. I always like it when there's that human vision of those who are gone instead of the demonic/violent take. The game felt magical and warm, and I got absorbed by it. I enjoyed the whole experience plenty :)

[spoiler] One little issue I encountered was that after dealing with the lover (got the item and everything), nothing else happened. I then could go into the house again and, after repeating the scene the same way, I finally got the "go home" choice to finish the demo.

Loved the idea, and I am hoping to see more of it in the future. Great job!

Oh, thank you for letting us know! This was our first time using Ren'Py so I'm sure there is a bunch of stuff we messed up. We will try to look into it! Thanks <3 Also, I agree the art is a bit static.  I was the only artist and also had other roles so that's what we were able to achieve for the jam. What are you gonna do! We would love to add some movement and more character sprites after resting a bit, tho :) Thanks for playing!

Loved the whole aesthetic and ambient you created. The art is stunning, from the use of colors to the character designs (I am obsessed with the tattoo and the evolution it had) and their animations. The music also fits amazingly and adds to that dream-melancholic vibe the game achieves. Great job!

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It's such an amazing game! When I started playing it made me feel the same way I felt when I watched Courage the Cowardly Dog as a kid, and then it spiraled down and got even darker than I expected. Loved to discover the story bits, and the art and character designs are just great. You got plenty done for such a short time, plus everything feels so polished and cohesive. It's amazing how well it all works together. The interface is perfect for the story, great choice. Truly amazing job :)

I was so impressed when I saw the editor, and yet, you had more extra costumes as the story advanced. It all feels so polished; the monster designs are on point (I am in love with the vampire bat), and so it's the interface. The combat is also incredibly well-balanced for a jam. I loved the combination of the lore and the mechanics, and the idea of fighting in Halloween while recovering with candy. That's honestly so fun, I would love to play a longer version just fighting around! 

This idea has a lot of potential. To me, it felt like a supernatural/spooky Ace Attorney and to be honest, that sounds amazing already. Loved the background art style, and the mechanic that allows to search for clues around the place. However, in that part of the story, the room was minimized and half the screen was just gray. Not sure if it's my laptop or browser, or if you are planning to add an interface there (which I think would be really cool!). Just mentioning it in case it helps you.

I would love to see more of this case and others, so great job!

Your game immediately caught my eye since the art looks amazing and well, because gotta love a good murder mystery. The characters are charismatic and their designs are incredibly beautiful. I also loved the final twist, it's an original and fun resolution :) If anything, and as a polishing matter, since I've been visiting the rooms many times in case there was something new in them, I would have liked the long introductory conversations of each character not to be repeated every time. Of course, this is hard to do with the little time we had! Overall it looks awesome and was very fun to play. Great job!

I'm speechless! The game is so big and polished, if it was not for the wip cinematics I would have feel like playing a commercial one. I loved everything about it, specially the art and the cozy-mystery ambient. The lore and the city lore and distribution remminded me a lot of Night in the Woods, which is one of my favourite games so of course I was totally in love with it. Your characters are also really charismatic and well written (loved Louise and the cat the most!).

I found a couple things, so I'm letting you know in case it helps. First, the tunnel entry (the one that is unlocked from the other side when going down first time) has a white contorn to it when it's locked. Second one, when going down to investigate for the second time, a dialogue reads "<size:15em>ROOOAR".

In a nutsell, very in love with the game! You did an amazing job :)

The ambient, story and art are just gorgeous. It's beautifully written. You did an amazing job <3

This concept is amazing, I am absolutely obsessed. The punch lines made me laugh while the more emotional bits are so well written you can feel them, it has a great balance. Gotta love the meta factor, rhythm is great, the character design is really expressive, and the mixed art style and voice choices fit amazingly.

Unfortunately, I got an error on line 681 (b”Oh man, my girlfriend would love these.” OSError: Couldn’t find file `images/redflower00086400.png L I ignored and kept playing because I was too invested (weirdly enough, some red flowers were showing!). Overall I love the idea and you did such a great job!

Oh no D: thanks for letting us know! It seems like we missed some italic codes. We are far from being experts in Ren'Py since it was our first time working with it, so we don't really know why it didn't crash in the many tests we did :( hopefully it is fixed now. Again, thanks for letting us know, and for your kind feedback too!

Thank you for playing and for your kind words <3 We did check different animation movies as references for the style we wanted, and it's really nice to hear that we achieved that vibe :) 

I can't believe I have beef with a kid, but he kills me. So grunge and expressive, amazing. I laughed out loud with your game. Really fun and it all work together really nicely. I have to come back to it to play more endings :) Great job!

My absolute favourite thing about your game is the art style you used for the backgrounds. They all are so cosy and magical, they just feel like witches and fall. Really nailed the vibe. I have to say, Nutmeg and Acorn are in a second close place. They are adorable. 

For the story itself, it felt like a really good representation of how complex relationships might be, and how you also own honesty and space to grow to yourself, to find your boundaries while respecting others'.  I think I checked both endings and, if anything, I would have liked one in which I could explore if my friend was alright! A girl friend dissapearing after finding a new (jealous) boyfriend could mean something really bad, and I was instantly concerned about her (and not just because of how it could affect our relationship). However, it's really well written for the time you had, and I love the deep thoughts and the duality we find in confort, being sad and moving on at the same time. It's a hard thing to show and you managed it really well. Great job!

Loved the art style and I am truly amazed by how polished everything is, from the lore you created, to the interface, the puzzle elements and how every element work together to create a fun experience. The music fits perfectly too!  Made me a bit hungry too, but definetly not for bacon :) Great job!

Very fun concept and writing that definitely made me want to see more :) I loved all the graphic resources you used, from the shakes to comic-ish effects such as the different images poping, or the text colours and sizes. It makes the game feel alive and matches its fun vibe. The backgrouns are very interesting, and work nicely with the music. Great job!

Aw, thanks <3 I am proud and really grateful for the people that took the time to play the game and leave some nice words. Really appreciate it!

Thanks! I am really touched by everybody's feedback and support. Amazing community and amazing entries <3

I feel like the supermarket was a really smart choice since our food reflects every failure as a society. It doesn't only show the point of consumism we have reached, but what we are willing to "eat", from microplastic, to big shops funding wars or covering microplastics under fancy packaging. And yet, not only do people not have a choice, but sometimes can't even afford what's needed... This was very on point, very aware, and very well done. Also, every aspect of the game works great together, creating a cohesive and powerful experience.

Dolorosamente cierto, y sólo hace falta ver cómo todes les devs "indies" hablamos de como las jams y eventos que crean espacios seguros son un oasis de creatividad en el que nos reiniciamos, porque son los únicos sitios donde podemos tener esa comunidad. Muy triste que nos estemos quemando así en un espacio que se suponía nuestro y nos han quitado. Abrazote.

Thank you so much for playing and for your words! I see you found every little detail, even the game over easter egg :)

This is the kind of game that shows its creator understands what videogames can do best.

I love that there's an inmersive world that shows exactly what we can see in real life every time we turn the TV, go to social media or just walk around. And then, an interface that shows what we don't always clearly see because it's hidden under a complex system: that everything is connected, and that our innaction also has an impact. Both are very complex concepts to represent and yet, you did it in a perfect way. 

It's very interesting and smart. Great job.

Ains, me da mucha penita que haya tanta gente identificándose con el dolor y la rabia que me llevó a hacerlo pero bueno, al menos nos entendemos y acompañamos así que... ¿de nada? jajaja :) muchas gracias por jugarlo!

I couldn't buy a house but hey, I have a nice roomie, a normal landlord (whatever that means), and my rent is only 30% of my income! As depressing as it is, it's still better than any deal i would find IRL so thanks for letting me fulfill my fantasies of living in a house while I can still afford to eat! 10/10

This game was really painful to play,and I mean it in the best possible way.

It's a really interesting concept and I would love to check it again once you are done with the whole game :) For a prototype, it already shows personality and has a great feeling. Plus the RPG-management is a great way to represent the complexity of these choices in real life. Well done!

<3<3<3

Really interesting twist on the Snake game, and so on point. Well done!

The pain I felt with the evolution of death's portrait from knowing the cause to it being just dots representing each person, jezz. Great job.

OMG taking notes for a DLC haha

Haha I appreciate the words and I'm sure he appreciates the tip :D

Best CV I ever had, didn't miss any important bit :)