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(+1)

Hey! :) Really enjoyed playing your game and I can only chime in with camelezards critique. I also immediately forgot about the space key and wondered how you're supposed to defend for longer than a minute. So once I remembered you could do something with Space, it made a lot more sense haha :D

I wanna add the following critique:

  • The character controller feels nice and smooth. I was confused by the attack indicator, however. If you show a circle / wave like attack visual, it does convey an AoE attack. So I thought I was able to hit multiple enemies at once, which is not the case
  • If you stand near a material and try to attack an enemy, it sometimes prioritizes the material pickup (I think it's position based, so the nearest interaction element gets chosen, right?). So either having two separate keys for attacking and interacting/pickup, or allowing both the pickup/interaction and the attack to go through with one click would solve the problem :)
  • Also, idk if it's a design choice or not, but I feel like you should be able to pick up more than 1 material at a time, or at least make it so that if you try to pick up a material whilst already holding one, the material on the ground doesn't get destroyed. The way it is right now makes the player feel like he's doing a mistake every time this happens.
  • Personally, just from looking at the thumbnail and main menu, I was expecting some satisfying sound effects and a chill synthwave-ish music to go along with this. I think it would make the game even more addictive, so please let me know if you're planning to add that!


So overall a great submission, especially for a 48 h hour jam. Awesome work! :)

(+1)

thank you for the feedback !! it's very insightful, i just didn't really think about a lot of these things,,, as for the music, im not really a sound designer or composer, but i know it adds a lot to the experience, so i'll try to figure something out for future games (or even this project)