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TemporeSaori

6
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A member registered 46 days ago · View creator page →

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sure! it's probably my favorite pallet for how versatile it is, you can find it here

thank you for the feedback !!

thank you for the feedback !! it's very insightful, i just didn't really think about a lot of these things,,, as for the music, im not really a sound designer or composer, but i know it adds a lot to the experience, so i'll try to figure something out for future games (or even this project)

this game is basic at first, until you realize you can propel yourself with blocks, if you spawn a block in a wall whilst hugging said wall you go really fast, additionally if you spawn a block at the right angle while jumping you can sometimes get massive height! it's inconsistent yet fun (sometimes)

the ambience is probably my favorite thing about this game, it really made the experience for me!

personally i found the setting and characters confusing, i think i might have missed something in the beginning because i had no idea what sort of power plant i was in, which honestly i liked! the random metallic scraping, the strange tasks, they all add to the atmosphere tbh. but i found the actual narrative quite confusing, im not a writer though,,, so idk what advice to give sorry

cool game! i played it three times because i found that you can pick up blocks at the same time you jump, which is really fun, although probably unintended lol
hitting enemies feels a bit off, and you can soft lock yourself if you can't put down a block on the last section, but other than that the controls feel good imo

personally i liked the art, although to me the colors looked a bit washed out (i guess due to all the colors being the same saturation) which is fine, but some colors look out of place like the cyan of the buttons and doors. if you want to improve at color i'd heavily suggest using color pallets from lospec as training wheels of sorts, i used my favorite color pallet for this jam, they are quite useful!