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A jam submission

Immuno-AgonisedView game page

try to build up an immunity to several pathogens at once!
Submitted by TemporeSaori — 3 minutes, 24 seconds before the deadline
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Immuno-Agonised's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay/Design#73.3183.583
Enjoyment#83.6263.917
Originality#123.3953.667
Overall#123.4143.688
Theme#143.3183.583

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your entry fit the theme?
building up immunity to pathogens

What would you like feedback on?
gameplay, anyhting really

What assets did you use (if any)?
m04_fury from dafont, some code from john paulding channel

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Comments

Submitted

Simple and sweet! I enjoyed it. Loved the simple graphic style, and playing the little game to protect your nucleus from the right colors was fun! Cool idea!

Submitted

Liking the art style and scientific premise.

The pick up mechanic was a tad finicky and the stage could be larger.

Submitted(+1)

Nice Entry! Enjoyed your game! :( Some music would've slapped, but gameplay made up for its absence. Nice Job.

Submitted(+1)

Simple game loop but I played multiple times. Adding some player upgrades like being able to attack faster/more damage or maybe like a one time use all material gets collected at once kind of power-up would be cool. Great game great job!

Submitted(+1)

The presence of different types of enemies is pleasing, but there is not enough variety in gameplay (you can add character upgrades, for example)

Submitted (1 edit) (+1)

Game concept looks contraceptive! started from 200+ wave, and oh god...

Submitted(+1)

Hey! :) Really enjoyed playing your game and I can only chime in with camelezards critique. I also immediately forgot about the space key and wondered how you're supposed to defend for longer than a minute. So once I remembered you could do something with Space, it made a lot more sense haha :D

I wanna add the following critique:

  • The character controller feels nice and smooth. I was confused by the attack indicator, however. If you show a circle / wave like attack visual, it does convey an AoE attack. So I thought I was able to hit multiple enemies at once, which is not the case
  • If you stand near a material and try to attack an enemy, it sometimes prioritizes the material pickup (I think it's position based, so the nearest interaction element gets chosen, right?). So either having two separate keys for attacking and interacting/pickup, or allowing both the pickup/interaction and the attack to go through with one click would solve the problem :)
  • Also, idk if it's a design choice or not, but I feel like you should be able to pick up more than 1 material at a time, or at least make it so that if you try to pick up a material whilst already holding one, the material on the ground doesn't get destroyed. The way it is right now makes the player feel like he's doing a mistake every time this happens.
  • Personally, just from looking at the thumbnail and main menu, I was expecting some satisfying sound effects and a chill synthwave-ish music to go along with this. I think it would make the game even more addictive, so please let me know if you're planning to add that!


So overall a great submission, especially for a 48 h hour jam. Awesome work! :)

Developer(+1)

thank you for the feedback !! it's very insightful, i just didn't really think about a lot of these things,,, as for the music, im not really a sound designer or composer, but i know it adds a lot to the experience, so i'll try to figure something out for future games (or even this project)

Submitted(+1)

hey there! Guess what? I've also programmed on GMS2. I know it's not easy to do pathfinding, so congratulations! Your game is fun and there are some points you could improve.

  • Controls: Having actions and movement shared between mouse and keyboard can work, but having mouse interaction and another action on space isn't practical.
  • I like the idea of building small towers to defend against monsters of different colors. It's a great concept.
  • You should make it clearer to the player that they can create towers by pressing space. Personally, I noticed it after 3 runs. 
  • I love your game! Adding some music would have been great to immerse me more in defending my base.

    Keep up the good work; I really enjoyed playing this game. <3
Developer

thank you for the feedback !!

Submitted

Nice :)