Wow really impresses with the level of polish here! The controls feel great and there's loads of variety in the enemy/pickups. Think this might be the first game jam game I've played with actual loading screens too haha.
Really great work!
Having a web release with Godot forced me to do so. Otherwise, it was freezing.
In fact, I discovered that every time a mesh is rendered for the very first time (might it be a cube), there are some computations going background (maybe shadows or lighting, I don't know) that produce this awful effect.
So I had to load all the models behind the load scene... That's what's going on behind the curtain...