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Wow really impresses with the level of polish here! The controls feel great and there's loads of variety in the enemy/pickups. Think this might be the first game jam game I've played with actual loading screens too haha. 

Really great work!

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Having a web release with Godot forced me to do so. Otherwise, it was freezing.

In fact, I discovered that every time a mesh is rendered for the very first time (might it be a cube), there are some computations going background (maybe shadows or lighting, I don't know) that produce this awful effect.

So I had to load all the models behind the load scene... That's what's going on behind the curtain...

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Haha yes I had the same problem. Love Godot but I hate the web build situation at the moment. Mine seems to lag whenever a particle effect is spawned for the first time and then it seems okay. Hoping they focus on sorting it for the next version!