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(+1)

I gave 5* for mechanics! Absorbing souls to unlock skills is really cool.

The art gives me the old school Prince of Persia vibes, and the low pixel count belies the details (scarf flying, particleFX for skills). Really like it!

If the up button is not bound to any action, perhaps a QOL would be to allow us to jump with UP. In the heat of combat, a few times I tried to jump with UP instinctively, and end up eating arrows to the face.

My only major issue is with the Dash skill as it was not possible for me to predict the distance. It functioned more like a teleport, and I guess thats where I died.

But overall, a really impressive submission!

Thanks, I appreciate the generous feedback! That's a good shout with the controls. In the jams I've done so far I always start out with the intention of letting people rebind but never get around to it. Having dual bindings as you mentioned is also a good idea. The criticism of the dash is totally fair. I'll look at tweaking that in the future! Thanks again

As it was a bug, I've released a hotfix for the dash ability and it should now be behaving correctly. If you weren't able to make it to the final boss because of it, it may be worth checking out! Otherwise, I wouldn't want to steal your time away from the other great games out there.