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(1 edit) (+3)

At first I thought you need to balance the snake so it doesnt fall, I think it would have been more unique that way but it doest affect much. After I discovered that I just press forward and the game got relatively easier. Really neat intro and sprite animations !


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I've found that you need to slow down for some enemies and speed up for others, but that's a pretty solid score! I initially was planning on balance being a mechanic but it didn't feel like it fit in. Do you think that adding obstacles that specifically need a short hop would be an improvement?

Its hard to tell but probably yes, as you would need to do just like in the ants but in reverse. It could create an issue maybe if you dont get enough time/distance between the longer hop and the shorter hop(in case they spawn in sequence).

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Yeah, lowered the spawn rate a bit right before posting because it was generating too many unwinnable combinations, but I think it might need some more balancing lol. Thanks for the feedback!