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(+1)

Passthrough worked fine for me - didn't have any issues here... (Quest 3, used SideQuest to upload to the hardware)

I love the concept of this and having virtual pets in MR would be great! There's a few things I'd say would need improvement here (I know it's not finished, but they're are worth mentioning anyway). Obviously there's physics and movement issues that happen quite frequently in this - and I'd suggest, if you aren't doing so already, that you have separate target objects in the scene and use velocity on the physics objects to move towards them, rather trying to place the physics objects directly. Doing it this way can eliminate quite a lot of physics issues, especially when objects are trying to occupy the same space. 

The cat movement is great, nice job on that! However I found that the ball toy was also rotating and aiming in the direction I was pointing the thumbstick in too. I'd suggest making the shadows more transparent, they are a little too obvious and most rooms have subtle soft shadows when artificially lit, so there's a disconnect between the MR shadows and the real-world.

All in all, it's great - feels like there needs to be more interactions and things to do, but so far it's looking great!

Thanks for the great feedback Ian! I'm glad the passthrough is working for someone at least. It's still very much a work in progress, but it's moving forward at least. (There were a few steps backwards recently.) Good suggestion on the physics movement; I'll have to review the code to see what method I'm using. It makes sense that physics will work better with a physics method of movement.

Weird that the ball is moving with the thumbstick. I may have an errant script on there or something. I agree I need to tone down the shadows (had bigger fish to fry). Thanks again!