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Nice, I like the idea. Only thing is I think it might be better if after you died, it just kept the score. Since one would have to survive a really long time and play really well just to get even the cheapest upgrade. When it doesn't keep the score like it does now, it has a feeling of just starting everything over. It seems to conflict a little bit with the replayability idea of the upgrades. If the score was just kept between runs, maybe it would be a little better.

Other than that I thought the mechanics and the way the enemies worked, and the different things that happened when you plaid were really good!

Hmm... that never even crossed my mind. But I think you might be right! Since people don't spend that much time on a single game in a jam, this mechanic might have been more encouraging.